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Turn the tide by unarming your opponent!Īt certain points during the heat of war, a postman may suddenly run across the background and throw a random item to the arena, usually a helpful one. Press the A button over the weapon to pick it up. In a single-player game, the CPU also has a high chance of winning a sword clash or even meet a tie, disarming both warriors at once. In a versus play, the player who taps the button more wins the sword clash and disarms his opponent, disabling his offensive capabilities and maybe even special moves. This momentuous exchange of force can be decided by rapidly tapping the A button. Once this occurs, a sword clash is initiated. Once this technique successfully connects, it inflicts a considerable amount of damage and best of all, destroys your opponent's weapon, making him helpless for a short while! Without his weapon, your opponent cannot perform most of his special moves! If you do lose your weapon, don't worry, the judge will throw back destroyed weapons into the arena after a short while.Īt certain times during the battle, both fighters will swing their weapons at the same time, resulting in a collision. In addition, when your Rage Gauge is maxed out, the character's unique Weapon Breaker technique becomes available! The command for the move is shown above the gauge for the duration of this empowered rampage. Once the rage subsides, the gauge empties and attack power reverts to normal. This is an aspect which should be taken advantage of during the battle. Once the gauge fills up to the maximum, the gauge flashes POW and for a limited time, all the character's attacks inflict critical damage. The character himself changes color to indicate his rage. As your character takes damage, the gauge rises from green to yellow, then yellow to red. Samurai Shodown II introduces the modified Rage Gauge. If pulled at the crucial timing, your character catches your opponent's weapon and throws him for a nasty surprise attack!Įach character wields an array of deadly techniques in each of his character identities, as well as one mighty Weapon Breaker that disarms the opponent. When attacked without a weapon, If you lose your weapon and your opponent attacks you, perform this maneuver just the moment the weapon strikes you. Only Gen-An, Kyoshiro and Wan-Fu can perform this. While crouching, hold down or Certain characters can move sneakily while ducking low on the ground, allowing them to approach or retreat slowly what others cannot do. Only Cham Cham, Earthquake, Galford, Hanzo, Nakoruru and Mizuki can perform this. Jump against wall, then or Certain characters can jump off walls in order to escape corners and travel farther across the screen. Several characters have more than one throw, so experiment and discover!
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Use this technique near an opponent to throw him for significant damage. Without your weapon, blocking an opponent's attacks also inflict block damage. Certain attacks like throws are unblockable, however. Blocked physical blows give no damage but special attacks inflict some block damage. Whenever you block an opponent's attack, damage is minimized. Press the direction away from your opponent. Shift the joystick Your character crouches flat on the ground, enabling you to dodge projectiles in the direst of situations! Shift the joystick or Your character can quickly roll in the specified direction in order to position yourself well against the opponent, as well as evading enemy attacks and projectiles! Shift the joystick or Your character dashes or hops in the specified direction in order to position yourself well against the opponent. Without a weapon, all slash attacks become punching attacks. NOTE : Assume that all moves are done for a character facing right.